The all in one NES/Famicom/Dendy Emulator
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The FCEUX team maintains two ports: Qt/SDL and Win32.

The Win32 port offers the classic extensive set of native gui amenities and tools.

The newer Qt/SDL port supports all of the features of the Win32 build (debug tools, Lua scripting, movie recording, TAS Editor). Many of the tools in the Qt/SDL port have taken on a new look and feel. There are also a few new tools exclusive to the Qt/SDL port such as the sprite viewer, NES Palette Editor, AVI RIFF Tree viewer, and frame timing tool. The Qt/SDL port is 100% cross platform and should run on any UNIX-like OS (Linux/Solaris/BSD/OSX) as well as Windows.

Network play in both the Win32 and SDL ports is not presently functional. There are no plans to fix it at this time.




If you would like to test the current in-development version of FCEUX, interim builds are available here:

Source Code

FCEUX development is done commited to a Git repository hosted at Github. The last version of the source can be found there.


Old Versions

Versions since 2.2.3 can be found at: Github Releases or SourceForge Files.

Win32 BinarySRCDeb Binary
FCEUX 2.2.3 FCEUX 2.2.3 src
FCEUX 2.2.2 FCEUX 2.2.2 src
FCEUX 2.2.1 FCEUX 2.2.1 src
FCEUX 2.2.0 FCEUX 2.2.0 src
FCEUX 2.1.5 Win2000/98 FCEUX 2.1.5 src
FCEUX 2.1.4a Win2000/98 FCEUX 2.1.4a src
FCEUX2.1.3 FCEUX2.1.3
FCEUX2.1.2 FCEUX2.1.2
FCEUX2.1.1 FCEUX2.1.1
FCEUX2.1.0 FCEUX2.1.0 FCEUX2.1.0
FCEUX2.0.3 FCEUX2.0.3
FCEUX2.0.2 FCEUX2.0.2
FCEUX2.0.1 FCEUX2.0.1
FCEUX2.0.0 FCEUX2.0.0